3D modelling for games

Game-ready 3D models, without the studio price tag.

Production-grade characters, vehicles and props for studios and indie developers — delivered with LODs, PBR textures and rigs, tested in your engine, at a cost agencies can't match.

  • Unity
  • Unreal
  • Godot
  • FBX
  • GLB
  • USD
Game-ready red scooter model with PBR textures
35.8k tris · LOD0
4.7k tris · LOD2
Rigged · Unity prefab
3
LODs on every asset
PBR
2K texture sets
4+
Export formats
1
Fixed-scope quote

Selected work

Real assets. Real polygon budgets.

Every model below was built in Blender and optimised for real-time use — the triangle counts are the actual exported LODs.

Red game-ready Dreo 110 scooter renderDreo 110 cockpit with digital instrument cluster

Vehicle · Rigged

Dreo 110 scooter

A fully rigged hero vehicle: steering, wheels, suspension and stands, with a live TFT meter shader and colliders. Delivered as a Unity-ready prefab.

LOD0
35.8k tris
LOD1
15.2k tris
LOD2
4.7k tris
Atlas
2048 PBR
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Game-ready Indian autorickshaw 3D modelAutorickshaw shown at three levels of detail

Vehicle · Articulated

Indian autorickshaw

Culturally specific vehicle art with a working articulation rig: wiper, handbrake, independent lamps and steering — plus a drivable Unity road-test scene.

LOD0
47.9k tris
LOD1
21.5k tris
LOD2
12.9k tris
Materials
6 per LOD
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Obsidian Sentinel — hero character 3D model
Hero characterObsidian SentinelHeavy armour, hard-surface detail
Response Explorer — sci-fi character 3D model
Sci-fi characterResponse ExplorerLayered suit, hero-scale PBR
Stealth Interceptor — hard-surface 3D model
Hard-surfaceStealth InterceptorAircraft with clean panel lines
Bram — stylised character 3D model
Stylised characterBramStylised hero for mobile games
Corduroy lounge chair — prop 3D model
PropCorduroy lounge chairSoft-goods material fidelity
Offset electric guitar — prop 3D model
PropOffset electric guitarFine detail at a small footprint

In motion

Built to look good in the engine, not just in a render.

Start your asset brief

What we make

From a single hero asset to a whole library.

01

Characters & creatures

Realistic or stylised heroes, NPCs and enemies — sculpted, retopologised, UV-mapped and textured.

02

Vehicles & hard-surface

Cars, bikes, aircraft and machines with clean topology, separated parts and engine-ready pivots.

03

Props & environment kits

Modular sets, tileable pieces and dressing props that snap together and stay light on draw calls.

04

Rigging & animation

Game rigs, articulation setups and looping animations that import cleanly into your engine.

05

Optimisation & LODs

Already have models? We retopologise, bake and build LOD chains to hit your platform budget.

06

Engine integration

Materials, prefabs, colliders and import settings configured for Unity, Unreal or Godot.

Engine-ready

What lands in your project folder.

Assets arrive ready to drop into a scene — correctly scaled, optimised and organised.

Ask about your pipeline
  • LOD chainLOD0 / LOD1 / LOD2 geometry tuned to your target platform.
  • PBR texturesBase colour, metallic-roughness and normal maps, up to 2K–4K.
  • Clean UVs & pivotsNon-overlapping UVs, real-world scale, sensible origins.
  • Engine formatsFBX, GLB / glTF, OBJ, USD and a native .blend source.
  • Rigs & collidersOptional skeletons, articulation and simplified collision meshes.
  • Revision roundsDefined feedback rounds written into the quote — no surprises.

Why Deep Play

Studio-grade output. Developer-friendly pricing.

Lean studio, no agency overhead

Small senior team working from Thiruvananthapuram and Leicester. You pay for modelling, not for account managers.

Fixed scope, fixed price

You get a written asset list, spec and price before work starts. No hourly drift.

Built by game developers

We ship our own games, so every asset is made to survive a real engine, profiler and mobile GPU.

Process

Four steps from brief to build.

  1. 01

    Brief

    Send references, targets and the asset list. We reply with questions.

  2. 02

    Quote

    A fixed-scope quote with specs, LODs, formats and revision rounds.

  3. 03

    Block-out & review

    Approve silhouette and proportions before detail work begins.

  4. 04

    Deliver

    Final textured assets, tested in-engine, with all source files.

Got an asset list? We'll price it.

Send your brief

FAQ

Before you ask.

What do I get with each model?

The model with LODs, PBR textures, clean UVs and the formats you need (FBX, GLB, OBJ, USD, .blend). Rigs, colliders and engine prefabs are available as add-ons.

Which engines do you support?

Unity, Unreal Engine and Godot. We test imports in-engine so materials and scale are right on arrival.

Can you match my art style?

Yes. Send concept art, reference boards or existing in-game assets and we will match the style and polygon budget.

How is pricing worked out?

Per asset, based on complexity, LOD and texture requirements, and whether rigging is needed. You get a fixed quote before any work begins.

Who owns the finished assets?

You do. Full commercial rights transfer on final payment, and we can sign an NDA before you share anything.

Can you optimise models we already have?

Yes — retopology, baking, UV repair and LOD generation for existing assets are a common request.

Enquire

Tell us what you're building.

Share the asset list, style and platform. You'll get a reply with questions and a fixed-scope quote.

  • Fixed-scope quote before any work starts
  • Full commercial rights on delivery
  • NDA available on request
  • Worldwide — UK and India based

No commitment. NDA available on request. Prefer email? info@deepplaystudio.com

Get a quote