Independent product studio · Leicester and Thiruvananthapuram

Software, games and brands — designed, built and shipped.

We help businesses sell more clearly and run more smoothly, with apps and internal tools, Unity games, brands and websites, and independent advice when a build is not the answer. We also release apps and games of our own, so you can try our work before you get in touch.

Typical response: within two working days.

01 / What we do

Start with what is in the way.

Four practices, one team. Pick the problem that sounds most like yours.

01 · Game Development · Deep Play Games

A game idea that needs to be playable, or a Unity build stuck before release.

Prototypes and vertical slices, Unity gameplay and systems, mobile optimisation and launch support. You review running builds, not slide decks.

The Ludo 3D board centre and die, captured in Unity's game view
Game Development

02 · Software Development · Deep Play Technology

Spreadsheets, shared inboxes and the same admin every day.

Web and mobile products, internal tools and customer portals, payments and integrations, and rescue for builds that have stalled.

BillMint daily dashboard
Software Development

03 · Consulting · Deep Play Consulting

A big decision, and the options are unclear.

Independent advice on strategy, operations, technology and product. Advice first. Delivery only when it is the right answer.

You leave with

  • Decision briefs
  • 90-day action plans
  • Technology roadmaps
  • Business cases

Decision review · Strategy sprint · Advisory partner

Consulting

04 · Brand & Digital Media · Deep Play Creative

Your product is stronger than the way it currently appears.

Brand identities, websites and launch destinations, films, motion and campaigns.

Live client sites

  • hookedharbor.com
  • zephcollections.com
  • dailyfreshvaliyathura.com

See the client work below

Brand & Digital Media

Not sure which? Tell us what is going wrong and we will suggest the first step.

02 / Our products

We make our own games and apps. Then we build yours.

Building our own work keeps us close to the trade-offs our clients face: scope, usability, performance, support and the moment real users arrive. Every label below states exactly where a product is today.

  • Live
  • Android APK
  • Preparing
  • Coming soon
  • Prototype
Ludo 3D main menu with game mode, players and character options over a seaside board
Ludo 3D match in progress with the players panel, match events and game controls
  • Free on the App Store
  • Android testing build
  • Play in browser

A Deep Play Original · Unity 6

Ludo 3D

More drama in every roll.

Pick your character and race around a colourful 3D board. Play against bots, pass one device between friends, or join an online room for two to four players.

Platforms
iPhone · iPad · Android · Web
Players
2–4 local, bot or online players
Previewing a BillMint receipt
BillMint daily sales summary
  • Android APK · direct download

Android · Billing for small businesses

BillMint

The internet can drop. Your counter does not.

Create bills in moments, print to a compatible 58 mm or 80 mm Bluetooth thermal printer or share a PDF receipt, and see how the day is going, even offline.

Android 6.0 or newer · 4.3 MB · No Play Store account required · Install guide in English, Malayalam, Hindi and Tamil

Expense Tracker operating cashflow screen on iPhone
  • On the App Store

iPhone and iPad · Business ledger

Expense Tracker

Your business, a little clearer.

The expenses you pay, the sales you make and the money still due, in a calm local ledger. Records stay on your device, no account is required and receipt recognition runs on the device.

Built with SwiftUI · iOS 17 or later · English

Campaign illustration of a listener beside Kerala backwaters at dawn
  • Live on the web

Malayalam audio news · A Deep Play Studio product

VarthaKetto

വാർത്ത കേട്ടോ

Kerala news, heard naturally.

Listen to AI-narrated Malayalam news, follow the transcript, and open the original publisher’s report. Catch up on recently aired bulletins when you have a moment.

Web · Malayalam · Audio, transcripts and source links

Softday iPhone campaign artwork with a calm landscape and the Now view
  • Preparing for App Store release

iPhone and iPad · Planner

Softday

Make room for today.

A recovery-first planner. Keep your tasks, deadlines and next steps in view, even when the day changes.

Built with SwiftUI · iOS 18 or later

  • Coming soon

വിഴിഞ്ഞം

Port Riders: Vizhinjam

Harbour to mosque, flat out.

Our street-racing game, built in Unity 6. Platforms, modes and a release date will be announced on the game's page first.

Android device controlling a laptop through the DroidPad Bluetooth trackpad and shortcut interface
  • Prototype

From the lab · Connected‑device prototype

DroidPad Companion

An experiment in turning an Android device into a practical input surface for a desktop.

Shipped to the App Store, to Android as direct downloads and to the web. Built with Unity 6, SwiftUI and web technologies.

All work

03 / Client work

Built for businesses with somewhere to go.

Real brands. Real operations. Live sites for a coastal kitchen, a jewellery store and a local fish delivery business.

Fishermen gathering the morning catch on the Vizhinjam coast

Coastal food / Commerce / Community

Hooked Harbor

A working digital home for a community kitchen.

Brings the Vizhinjam coast, its fishermen and a local seafood kitchen into one clear customer experience, with live food discovery and direct ordering.

  • Digital strategy
  • Experience design
  • Commerce platform
  • Content system
Visit hookedharbor.com (opens in a new tab)
Model wearing layered ZephCollections jewellery

Jewellery / E-commerce / Brand

ZephCollections

Everyday jewellery, presented with editorial confidence.

An anti-tarnish jewellery store designed around daily rotation, with clear product discovery and a focused path from collection to checkout.

  • Brand expression
  • Editorial UI
  • Online store
  • Product experience
Visit zephcollections.com (opens in a new tab)
Fresh local fish on ice beside a Daily Fresh branded cooler at the coast

Fresh food / Local delivery / Digital presence

Daily Fresh Valiyathura

Four decades of trust, made easier to discover and order.

Connects Trivandrum families with the day's catch, cleaned, cut to order and delivered locally. The site turns the business's 40+ year fish-trading heritage into a direct customer journey.

  • Positioning
  • Website design
  • Local discovery
  • Order journey
Visit dailyfreshvaliyathura.com (opens in a new tab)
More about our clients

04 / A Deep Play Original

Two riders descend the red-earth road toward the seafront mosque
Coming soon

A Deep Play Original · Street racing

Port Riders: Vizhinjam

വിഴിഞ്ഞം

Harbour to mosque, flat out.

Our own street-racing game. Four riders, four very different machines and a Kerala fishing town rebuilt street by street, a short ride from our Thiruvananthapuram studio.

Platforms, modes and a release date will be announced on the game's page first.

Machines
4
Launch route
4.2 km
Hero landmarks
7
Engine
Unity 6

The launch route

  1. Painted fishing boats moored along the quay of Vizhinjam harbour in golden light

    km 0.0

    Fishing harbour

    The start line between moored vallams

  2. Road-level view through the shopfronts of Vizhinjam Junction

    km 0.8

    Vizhinjam Junction

    Five roads, one roundabout rush

  3. Two riders sweep through Theatre Junction past bakery and shop fronts

    km 1.7

    Theatre Junction

    The bakery corner and its curved balconies

  4. A drone follows two riders down the sweeping coast road toward the sea

    km 4.2

    Muhyiddheen Masjid

    The seafront finish

Seven hero landmarks: Fishing harbour · St Joseph's shrine · Vizhinjam Junction · Theatre Junction · Azhakulam Junction · Ambedkar statue · Muhyiddheen Masjid

How it is built

  • Every input, answered

    Riders pull the clutch, flick the gear lever with a toe, cover the brake and put a foot down at the lights.

  • Engines with a voice

    Each machine has its own engine, synthesised from firing pulses, exhaust resonance and intake.

  • Fictional machines, real figures

    Two motorcycles, two scooters. Each is a fictional machine tuned to the published power, torque, gearing, weight and brakes of a real model in its class.

The same team takes on client games and real-time 3D.

Game Development

05 / Ways to work together

Start with the smallest commitment that creates clarity.

How every project runs

  1. 01

    Understand

    Define the user, the operating reality and the outcome worth changing.

  2. 02

    Shape

    Turn ambiguity into a focused product direction, scope and technical plan.

  3. 03

    Build

    Design and engineer in reviewable increments, with the important work visible.

  4. 04

    Release

    Launch carefully, learn from real use and decide what deserves investment next.

Explore

Product sprint

Clarify the problem, test the difficult assumptions and leave with a prototype or build-ready plan.

Usually 1–3 weeks

Create

Focused build

Design, develop and launch one complete product, system, game slice or media package.

Usually 6–16 weeks

Extend

Studio partnership

Add a multidisciplinary team to an active roadmap without assembling another department.

Ongoing

Independent by design

Need advice before anything is built? Consulting runs independently of production, as a decision review, a strategy sprint or an advisory partnership. If the best answer is to simplify, pause or avoid building something, we will say so.

Consulting
Compare ways to work

06 / Questions

Before you get in touch.

What happens after I send a brief?

We reply within two working days with useful questions and an honest recommendation for the first step. Your information is used only to respond to your enquiry, never for a mailing list.

Where do you work?

From studios in Leicester and Thiruvananthapuram. We work with businesses in Leicester and the East Midlands, in Kerala, remotely across the UK and India, and internationally.

Can you take over a build that has stalled?

Yes. For software, we diagnose what is actually wrong and ship the next useful version. For games, we help studios stuck between a prototype and a release they can show.

Will you tell us if we should not build anything?

Yes. Consulting stays independent of production. If the best answer is to simplify, pause or avoid building something, we will say so.

How big does a first project need to be?

It can start small. A product sprint usually takes one to three weeks and ends with a prototype or a build-ready plan. A focused build usually runs six to sixteen weeks.

Do you only make games?

No. Games are one of four practices, alongside software, consulting and brand. Our own apps and games keep us close to the trade-offs our clients face.

07 / The studio

Two studios. One conversation.

Deep Play Studio LTD was founded in 2020 on a simple idea: technology, business and creativity shouldn't operate in separate rooms. We work from Leicester and Thiruvananthapuram, and our work often carries a sense of place: Port Riders rebuilds Vizhinjam street by street, and BillMint's install guide comes in English, Malayalam, Hindi and Tamil.

Different time zone? No problem.

Thiruvananthapuram

Kerala, India

Thiruvananthapuram, Kerala and India remote

Local time

IN · +91 9633 436 576

The short version

Founded
2020 · Deep Play Studio LTD
Studios
Leicester and Thiruvananthapuram
Ships to
iPhone and iPad (App Store), Android (direct downloads) and the web
Built with
Unity 6 for games, SwiftUI for iPhone and iPad apps
Typical response
Within two working days

Come and help us ship the work.

See open roles About the studio

08 / Start a conversation

Have something worth making real?

Send the context. We'll respond with useful questions, a candid view of fit and the smallest sensible first step.

Response
Useful questions within two working days.
Studios
Leicester and Thiruvananthapuram.
Availability
Selected projects. Honest if it is not a fit.